It’s been barely a month since Future 2 launched on PC, however it’s been virtually three for the reason that console variations hit. Due to that awkward little bit of timing, the primary enlargement is already right here: Curse of Osiris launched yesterday, bringing with it a brand new mini-campaign, a brand new planet to discover (Mercury), a brand new degree cap, and an entire host of quality-of-life tweaks.
Contemporary off our review of Destiny 2’s base game, I dove again in with my Titan to take a look at the enlargement content material. I haven’t accomplished the brand new raid subsection but nor spent a lot time within the player-versus-player Crucible modes, however I’ve completed up the marketing campaign (akin to there’s) and spent a while tooling across the solar’s closest neighbor.
Is it sufficient? Will it “save” Future 2? I don’t know but, however I do have some off-the-cuff ideas on what I’ve performed to this point.
Like Future 2 correct, Curse of Osiris opens robust. You get to see the titular Osiris himself, a mysterious Warlock, step into the center of a battle and freeze time, earlier than being overrun by the robotic Vex faction and jettisoned into oblivion.
You’re charged with rescuing Osiris from Mercury, a once-lush planet that’s been taken over by the Vex and was a husk of itself. The issue: Osiris is trapped contained in the Infinite Forest, some type of ultra-powerful pc simulation and/or time machine and/or dimension-hopping gateway…factor. There are infinite timelines contained inside, however every timeline ends with the Vex sucking all vitality from the solar and rendering life within the photo voltaic system extinct. That’s not so fascinating to humanity in fact, so that you’re charged with recovering Osiris and stopping it.
I’ll be trustworthy: It’s a fairly compelling setup and a slightly extra coherent story than the bottom recreation. That stated, it nonetheless drags.
The largest problem with Future 2’s principal marketing campaign is that it laid out the battle, the stakes, and the plan inside the first hour, and then you definitely simply did these issues with no surprises. Set it up, knock them down, “Wow, you’re the best guardian within the galaxy.”
Curse of Osiris follows the very same construction. It opens robust, it provides you a compelling battle, it tells you the plan, and then you definitely simply execute the plan step-by-step for the following three or 4 hours. Go right here, discuss to this individual, shoot these enemies—it appears like working down a guidelines of duties, not a narrative.
And it sucks among the life out of Curse of Osiris. Reviewing the bottom recreation, I stated it was house opera on a grand scale, that means the scope is unimaginable. Re-read the plot abstract I laid out above. You’ve gotten a robotic race with a simulation so it may be used to de facto entry alternate dimensions and even change the material of time. No different recreation is making an attempt tales this dense.
So why does it really feel so rote? Why do I really feel so disinterested in what’s taking place?
I’m undecided, however it’s deeply dissatisfying. After I take into consideration the occasions of each the primary recreation and Curse of Osiris, it sounds thrilling. Enjoying it although, it simply sort-of washes over you after which it’s over.
Which isn’t to say it’s all unhealthy. Mercury itself is unimaginable, and as soon as once more Bungie manages to convey extra by means of its environments than it does by means of its precise writing. The huge pyramid-shaped enclosure for the Infinite Forest, the decaying sandstone of the Lighthouse you’re primarily based out of—that is a few of Bungie’s best work on Future 2. Only a disgrace that very same jaw-dropping scope can’t come by means of within the extra bespoke story missions.
The facet platter
Anyway, the marketing campaign is simply the beginning of Curse of Osiris, such as you’d count on. Partway by means of, Mercury turns into a brand new zone so that you can discover, full with a brand new public occasion, extra resilient variants of acquainted enemies, a brand new hub service provider named Brother Vance, and (after you’ve completed the marketing campaign) new side-quests to undertake.
This final half might be the bit that’s most fascinating, as Osiris’s side-quests/”Adventures” all revolve across the Infinite Forest. And given the “infinite” nature of stated “forest,” it’s acceptable that the zone is procedurally generated. Every time you enter the sport shifts which enemies you face, the structure of the platforms therein, and the make-up of some key moments.
Or in principle that’s what occurs. It’s exhausting to inform although as a result of as with something procedural, your mind shortly begins to acknowledge bits and items. “Oh, right here’s that two-level platform with the circle factor within the heart.” “Oh, right here’s that overhang the place there are at all times three enemies ready for an ambush.” And so forth.
The marketing campaign trots you thru this part three or 4 instances, then the adventures repeat it one other three, and to be trustworthy I’ve about had my fill. It’s not almost as repeatable as you’d hope, with the environments barely distinguishable and the structure so generic that even when it adjustments you don’t discover. Not solely that, however you possibly can’t simply go into the Infinite Forest. It is advisable set off it with an Journey, every of which has some construction to it.
It’s underwhelming. Should you have been hoping for a zone you could possibly run a thousand instances and by no means get bored? Properly, first it’s best to alter your expectations down most likely—that is Future in any case. However no, this isn’t it. Possibly if Bungie retains including fine details into it over the subsequent few months it might grow to be that, however it isn’t proper now.
Every of those missions ends with a large setpiece battle in a extra unique locale and these areas are (pardon the pun) infinitely extra fascinating—however once more not one thing you possibly can freely discover. You go in, you kill the boss, you allow. A little bit of wasted potential, and I hope Bungie provides us some extra fascinating tales in these areas in some unspecified time in the future, or opens up the construction so you possibly can simply wander round. , seeing as that’s what you’re doing 90 % of the time in Future 2. The Infinite Forest looks like a really perfect setting for a much-needed horde mode, too.
Then there are the standard of life adjustments, and to be trustworthy that is most likely a very powerful class. Certain, it’s good to have some new story and a brand new zone, however Future 2 has basic points with its endgame that want fixing.
The unhealthy information: Most of what’s manifested to this point is only a basis for issues to return. Only some small tweaks truly arrived alongside Curse of Osiris. The Gunsmith now sells a collection of mods straight, as an illustration. They’re costly, however you don’t solely must play the roulette wheel to get the mods you want. It’s also possible to purchase Legendary Engrams from the Engram decoder man, providing you with one other use to your stockpiles of Legendary Shards.
The facility degree cap’s been raised from 305 to
365 335, reigniting the grind for anybody who’d completed up. And oh, your character degree’s been raised to 25 for no good purpose too. (No good purpose since you most likely already maxed out your talent timber, and the enlargement doesn’t add any new abilities.)
Loads of adjustments lay groundwork, although. As an illustration, Bungie talked up the “Armor Customization” characteristic added on this replace—beauty adjustments you possibly can apply to particular armor items, principally faction-related armor. However because it’s faction-related, most of these received’t truly be attainable till the faction occasion in query except you obtained that armor final time and didn’t dismantle it. The remainder of you may be caught ready for these occasions to go reside once more earlier than exploring these methods.
There’s a a lot bigger replace coming December 12 that’s supposed so as to add in much more—the brand new “Masterwork” weapon class as an illustration, which provides a random stat to every weapon drop to barely extend the chase for good gear. You’ll additionally see adjustments to unique weapons and armor, reward throttling once you open too many chests, and extra.
However none of that’s right here but, and consequently Future 2 this week nonetheless feels just about like Future 2 final week—and since launch.
In different phrases: It’s a very good begin, however we’re undoubtedly not at a “ Future 2 is saved!” level but. The brand new marketing campaign is a good excuse to dip again in, however it’s quick and as I stated a bit underwhelming. The Infinite Forest holds promise, and is unquestionably a format Bungie ought to discover shifting ahead, however it’s not fairly as long-lasting because the identify implies. And I’m trying ahead to testing the brand new raid content material and the brand new PvP maps, however neither of these will matter if subsequent week’s replace doesn’t considerably flesh out the endgame.
We obtained a bit spoiled on PC. With such a brief wait between base recreation and enlargement there wasn’t as a lot time for boredom to set in. This subsequent stretch between Curse of Osiris and no matter comes subsequent would be the actual take a look at. Will folks (myself included) keep it up, or will the notoriously-fickle PC viewers transfer on to one thing else? We’ll see.